Rip and tear until it is done

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How can a game both help to define a genre and also continue to remain innovative and relevant as that genre evolves? With that lofty distinction came great expectations, expectations that id sometimes struggled to meet. For years, any game that tried to capture the flow and play of a first-person shooter was dubbed a Doom clone. It mostly played off of what was delivered with Doom 3 and what I found lacking in that more horrific take on the storied franchise.Īs I pointed out back then, Doom holds a special place in gaming history as what is considered by many to be the progenitor, or at least the popularizer, of the first-person shooter. Ten years of Sunday quarterbacking on what the next Doom should and shouldn’t include.Īnd how could a gamer resist, especially a fan of shooters? Especially me?īack in 2011, back when I ran Kotaku, I wrote a story about how to make the Doom 4 that gamers wanted, needed. Time enough to play, discuss and analyze gaming engine id tech 5 and its first id Software game: Rage. That’s 10 years of unbounded, ever increasing expectation.

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Depending on when you start counting, Doom 3’s successor has been in the works for nearly a decade.